Unlike the first game where you got a harder challenge for each finished run, in this game you get different scenarios and unlock more as you finish others. New to this game is “fame” which is needed to wield certain weapons and is gained by accomplishing certain events. Besides different equipment for defensive attires and weapons, which I will come back to later, you have a health-bar, food that must be consumed for each new step to not lose health, and coins for making purchases. Like in the previous game, he will deal out cards that will set you on a path, where you choose where to move and what actions to take based on the cards. Story Score: 2/10Īfter you have picked the way you urinate and a few customization options, you set out to take on the dealer’s challenges. Unfortunately, that is really the best praise I can give this story. I can at least say that I love the sarcastic and mean-spirited dealer, who mocks you on every step you take, which does make the few moments he compliments you oh so valuable. It just turns the game into a flat monologue. It is kinda like having a poor DM who wants to tell a story, but hasn’t made any interesting scenarios where you are a valuable character or make events unique. This is an impressive feat considering the fact that you are the one deciding what will happen onwards, as you only choose for others, and not necessarily for your sake. The focus lies on the world around you or the companion you take along, and when they become shallow or repetitive, the fact that you are simply a pawn to get the story moving further, makes you rather disconnected to the world. What makes this tedious yet intriguing setup worse, is the fact that nothing makes it feel like this is your adventure. They also have an uneven balance in approach, as they are never fleshed out enough to be interesting, and not simple enough for you to be able to get a move on. Because of how repetitive this can become and due to a few types of cards being specifically made for the story, you stop caring about these scenarios. Firstly, this is a roguelight, meaning that these stories will be retold many times thanks to the danger of death. However, the problems actually come from this very setup. Some of these provide optional elements, such as gaining a certain amount of fame, which are neat ideas and an interesting way to provide a connection with the world you are venturing through. It can be finding clues for solving a mystery, helping a man find his true love, or simply become powerful enough to wield a magical weapon. Each session he deals out cards, provides a small tale where you, as the hero, must help out. You meet the dealer once again in a small wagon, who is testing you in different scenarios. “Okay, just let me get to the good part already” With this in mind, I was ready to go in for another session. Though after letting it gain some patches and updates, I figured maybe I was just stubborn and focused on how different it was from the first game, instead of looking into how Hand of Fate 2 was in its own right. There where so many nitpicks I had with this installment compared to the first game, I did not feel compelled to play it for more than a couple of hours before I gave up. I actually pre-ordered this game, and when I got my hands on it, I absolutely disliked it. There was a lot of things I loved about the first installment, and with a sequel, they could go even further with the first game’s concept, make it more intriguing with more of everything, while still providing the same amount of beautiful details. So after the first Hand of Fate, you could bet I was excited for a sequel.
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